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Space engineers vs starmade
Space engineers vs starmade








space engineers vs starmade

Warp drive to travel to all these crazy things in this infinite universe NPC factions that blow you up if you mess with their stuff Procedurally generated suns you can actually fly to ělack holes that can suck you in and do strange things to you ''Round'' planets you can build on and blow up Ě weapons system to master unlike spamming Gatling guns and missiles In StarMade it’s just fine, and causes only lag to Intel integrated crappy graphics pcs. If you built that big of ships – I am talking about millions of blocks – even the beastliest of pcs will blow up. You can build waaaaay more bigger and detailed ships in StarMade. You can make just as beautiful ships in both games I hope you'll find Starmade to be far more concerned with the fun of designing cool ships and then using it with or against other players in a large consitent universe. What this means is that ships can get into very high block counts without stressing your computer, it also means the network traffic for those ships is lower. A quick example, is each block you see in the game is only 3 bytes of data. Starmade aims at a large scale experience, trying to squeeze as much performance out of all aspects of the game and your hardware as possible. However, if you stick around, or look at prior news, you'll see that Schema can be prolificly frequent in updates and hotfixes for a single programmer.

space engineers vs starmade

Starmade isnt being made by an established game company with existing cash reserves, so our Dev team is pretty small. The games share a similar premise (block ship construction) but beyond that they really are different games. It'll all come down to which you like better in terms of mechanics and theme.Generally we try to discourage comparing the two as that just incites arguements and causes fanboys on both sides to rage. Let me answer the original question this way - you will have as much to explore in SE when the expansion is released as you do in SM. One is calling their reachable clusters solar systems, the other is calling them asteroids. Effectively, the game worlds are similar in size - it's the thematic scope that differs. The distances in SE must be traversed by regular flight while distances in SM are traversed via warp drive. Think of it this way: What is the difference, the real difference, in warping to solar systems in Starmade and flying to asteroid clusters in Space Engineers? Planets in Starmade are comparable in size to Asteroids in Space Engineers. So the immediate conclusion that some will jump to is that Space Engineers will not be as "large" or as "populated" as Starmade.īut that's not a fair way to act when considering the size of the two games. No planets will likely be present nor stars. They state that it will be "infinite" in as near terms as a computer can simulate this. Careful reading of that blog entry implies that this will be made up of asteroid clusters, hostile and neutral ships, bases (much if not all will be player generated from the workshop) and similar items. The blog that Captain_Alaska linked to makes it clear that the development team is busy at work prepping the game for a significant expansion in terms of the amount of space we are provided and the opportunities to explore. Specifically, with reference to the fact that Starmade has an entire galaxy to explore (procedurally generated) while Space Engineers does not. I'd like to provide a slightly different perspective on the question.










Space engineers vs starmade